Factions & ranks
Ranks, sections, callsign schemes that assign themselves, permission-carrying flags and custom columns. Appoint, promote, transfer and remove, with every change on the record.
Features
They share a member, a permission model and an audit log — so a promotion, a suspension or an approval is felt everywhere at once.
Ranks, sections, callsign schemes that assign themselves, permission-carrying flags and custom columns. Appoint, promote, transfer and remove, with every change on the record.
A real form builder — every field type, unlimited fields, sections and requirement gating. Multi-stage review with claims, internal notes and one-click appointment on approval.
Clock on from the web, from Discord or in game. Pauses, auto-close on disconnect, leaderboards, and history that is never trimmed. Quotas warn somebody before the period closes rather than only judging them after it.
Request, approve and deny with a scoped permission. Status and Discord roles apply and revert on their own, extensions and early returns included.
Strikes with expiry and automatic thresholds, full case management with evidence, penalties, appeals, and suspensions that block duty everywhere until they lapse on their own.
Handbooks and SOPs in an autosaving editor, drafts and published versions, access by Discord role, searchable — and readable on the in-game tablet.
Channels or threads, intake forms, a shared queue with claims and priorities, internal notes, and HTML transcripts kept for as long as you want them.
Slash commands for the things staff do every day, role sync, nickname formatting, per-event logging, moderation cases, automod and a public appeal portal. Scoped permissions, never Administrator.
Anti-raid and anti-nuke with configurable thresholds, exempt roles, automatic lockdown and a firing history you can read afterwards.
Whitelist checked at connect, Discord accounts linked to FiveM identifiers, bans that sync both ways, player lookup, and in-game job grades that follow the rank somebody holds.
One picture of the whole community, not one faction at a time: headline numbers, shift hours by day, week and month, division and specialism breakdowns, and the recruitment funnel through to reviewer throughput. Free, with CSV.
Append-only, written by the dashboard, the bot and the game server alike. Nothing is edited and nothing is deleted, on any plan.
A REST API with scoped keys and published rate limits, plus signed event webhooks. On every plan, including the free one.
How they fit
A member is one record with many facets. Most of what looks like a separate feature is the same few facts seen from another angle.
01
One click at the end of review creates the appointment, assigns the callsign, syncs the Discord role and sets the in-game job grade.
02
Duty is blocked, the whitelist refuses them at connect, and it lifts on its own when the term is up. Nobody has to remember.
03
Status and Discord roles apply when leave starts and revert when it ends, including early returns and extensions.
Underneath
The dashboard, the bot and the game server ask the same code the same question, so an answer cannot differ depending on where it was asked.
Every identifier a player has presented is kept, and bans and whitelist checks match on any of them.
Discipline is voided rather than removed, and the audit log is append-only, so the record of what happened survives the people who made it.
Free plan, unlimited staff, nothing to install first.
